KeyShot Network Rendering includes:
- Master/Slave-System – independent of KeyShot, i.e. KeyShot doesn’t have to be installed on the slave system
- Easy to install and administer – simply install, and follow the instructions.
- New updates will be downloaded from within the network queue
- Network Render queue – everyone can send jobs to the network for rendering.
- User system – allows for user accounts to have manageability over current jobs in queue
- Slaves will be connected automatically by sending packets across the network for detection by the master for connection
- Queue shows current frame being rendered and remaining time of job
- Jobs can be prioritised within the queue
- Supports an “unlimited” number of slaves with any number of cores (physical / virtual)
- Slave tray application, allows the user to update the number of cores being utilised on the network
- Partial image download – if the image is not done rendering, you can download the rendered results.
- Slave scheduling allows slaves to become active or inactive at scheduled times(user system must be enabled, with appropriate privileges)
- Slaves can be added or subtracted anytime, i.e. before, or after rendering.
- Works with all versions of KeyShot (KeyShot, KeyShot Pro, KeyShot Pro Floating)
- Since KeyShot’s performance increases linearly, the render performance doubles when the number of cores doubles
- Support mixed networks (PC & Mac)
The license will expire 365 days from the date of activation.