KeyShot Network Rendering allows you to take advantage of your network’s computer resources for rendering images, animations, and KeyShotXR’s. After the simple installation process, any user with KeyShot can send a “job” to be rendered on the network. The jobs are organized into a Queue that all users can view. Jobs can also be sent from the internal KeyShot Queue to KeyShot Network Rendering.
How It Works
KeyShot Network Rendering consists of three elements: Master, Slave, and Queue.
- The Master manages all of the connected network resources.
- The Slave does the actual rendering.
- The Queue shows the jobs that have been submitted to the network rendering system by each Slave. After the job is submitted, the Queue can be closed or disconnected from the network without affecting the jobs.
Manage your Slaves, scheduling them for use at specific times or days. Set the number of cores allowed for each Slave and see immediately what computers are allocated for use, with the ability to utilise computer power without KeyShot being installed.
Manage all of the users in your organisation with the ability to assign specific privileges based on role or usage. Easily add, remove or change passwords and privileges for each user all from a single screen within the user and group management system.
How Many Cores Do You Need?
Whether you need 32 cores to increase the speed of your smaller rendering processes, 256 cores, or more to bring in the ultimate rendering power, KeyShot Network Rendering has the set-up and scalable options to cut down the time it takes to create renderings and animations.
Buy Network Rendering
KeyShot Network Rendering can be purchased separately and is available for all versions of KeyShot.